Captain’s Log: Stardate 10207.9
Back from my trip to Las Vegas, I must report on one evening’s activities. Last Thursday night, we went to the Las Vegas Hilton, home of Star Trek: The Experience. As you enter the so-called “History of The Future” museum, looming above your head is a nine foot long model of the Enterprise-A, an eight foot long model of Voyager and a 14 foot long model of the Enterprise-D – all with fine detail and working lights. As you stroll through the museum, you can follow events through time and view props and costumes from The Original Series, The Movies, The Next Generation, Voyager and Deep Space Nine. Surprisingly enough, there was very little there about the new show, Enterprise, except for a cast photo and some promos on video screens.

Then came the “experience” part.

You enter a room and line up in front of four doors, ready to board the simulator. Suddenly the lights are out, you feel a blast of wind, hear a sound effect, and suddenly you find yourself standing on a different floor and in the transporter room of the Enterprise-D. A uniformed crewman comes in and asks us to follow him down the corridors and to the main bridge. In no time, you are standing in the aft section of the bridge (where Worf usually stood) and the story is unfolded before you.

It appears that one of the group is an ancestor of Jean-Luc Picard (to which a large black man, who just happened to be bald, said it had to be him.) The Klingons have captured us through a time vortex and taken us away from the simulator in the 21st Century and brought us to the 24th Century to kill us. Luckily for us, the Enterprise knew of their plot and intercepted the transporter beam to bring us here.

Riker laid out his plan. They were to get us to the shuttle bay and follow another shuttle piloted by Geordi LaForge back to the time vortex and return us home to 21st Century Las Vegas.

As you go down the turbo shaft, the Enterprise is attacked and the ship loses power. After some doing, you’re in the shuttle and out in space, following Geordi’s shuttle. The Klingon ships, however, break off the attack on the Enterprise and go after you. After some fast maneuvers and close calls, you find the time vortex and go through – suddenly back over Las Vegas.

But one Klingon ship followed you and no you’re caught in a tractor beam several hundred feet over the Hilton. On the main speakers, the Klingon captain tells you that today is a good day to die.

Suddenly, Riker’s voice booms over the comm system and says that the Klingon captain is about to find out, quickly followed by phaser blasts from the Enterprise, who also followed us through. The Klingon ship explodes over the Vegas strip.

They decide to put us down in the basement level under the simulator at the Hilton, so it would be like we never left. As the door opens, a janitor tells us we shouldn’t be here and directs us to an elevator. While waiting for the elevator, a wall-mounted television reports of late breaking news about spaceships sighted over Las Vegas and the government’s claim that it was only weather balloons.

Once out of the elevator, there are shops where you can buy almost anything that Paramount sells for the franchise, and then stop for dinner at Quark’s Bar and Restaurant on the Promenade. The menu is filled with Trek-like references. During the meal, a Ferengi stopped at our table and asked if everything was all right, being sure to keep his customer’s happy and ensure future profit.

So how was it? Let me put it this way: I could live there.

Captain’s Log: Stardate 10206.0
This week, our first officer, Captain Richard Schillay, will be heading out towards the second most vile, wretched hive of scum and villainy in the solar system as he’ll be in Atlantic City for this year’s Sail Expo. His mission is to secure new downhaul, uphaul and vang sheeting systems for the Enterprise as well as look into a warp core upgrade.

I, on the other hand, will be at the first most vile, wretched hive of scum and villainy as I am heading to Las Vegas on a business trip. Unfortunately (since it is in a desert,) Las Vegas won’t have and sailboat gear for me to purchase. However, if the craps tables are doing well, there may be an Enterprise-B in the future.

As for the crew, from what I know, all is well. Kurt is working on a new race-scoring program (you are, aren’t you?) Deb is now a Social Member of the City Island Yacht Club, and Laura is back from Canada. As someone once said, Canada is like America’s attic; You go up there once in a while, see that there’s a bunch of things there that you forgot about, but then realize it’s cold up there and if anything up there was of any real value, it would be down here.

There has been some progress in the search for new Captain’s quarters – a wonderful split home in Pleasantville (and it’s in color.) It was just looked at by an engineer (whose name wasn’t Scotty) and we hope to close within 60 days or so – we’ll keep our fingers crossed.

Captain's Log: Stardate 10200.5
I hope everyone had a wonderful New Year's celebration. May 2002 be filled with laughter and fun.

With 116 days to go until the launch of the Enterprise, I am now posting to the crew the following questions, and ask that each write back to me in email with their responses:

1. Do you plan on racing with us again on Wednesday Nights for the 2002 Racing Season?
2. Do you plan on racing in the 2002 Around Long Island Regatta?
3. Are you available for any weekend racing in 2002?
4. Aside from a new headsail and some spindlocks, what gear do you think the Enterprise needs?

I look forward to your responses and another successful year on board the Starship Enterprise. May we once again boldly go where no man has gone before (insert your favorite Laura or Deb joke here.)